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Savage Lands Loot Tables

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  • Savage Lands Loot Tables

    The information here was posted on the Savage Lands steam discussion threads but was deleted by their community moderator named Sean because of "the methods used to procure that information".

    Basically they got the shits because I injected code to get the loot table information. It is not like I posted a cheat for the game.

    Anyway, I am adding the details in the post below here on my site (they have no power to remove posts here).

    The information is accurate for Savage Lands Beta Branch (Unity 5) for Game Update 33.

    Note: the weight information is not how heavy the item is... it is how likely the item will be chosen from the group.




    Kur the Dragon Loot Table



    DropPrefab.name is DragonDropCommon [Weight 1] and contains 7 Groups

    Group 1 is 17 Slots [Probability 1]
    -- Worn Silver Axe [Weight 100]
    -- Worn Silver Battle Axe [Weight 100]
    -- Worn Silver Sword [Weight 100]
    -- Worn Silver GreatSword [Weight 100]
    -- Worn Silver Hammer [Weight 100]
    -- Worn Silver Warhammer [Weight 100]
    -- Worn Silver Mace [Weight 100]
    -- Worn Silver Warmace [Weight 100]
    -- Axe of the Wyrm Slayer [Weight 10]
    -- Battle Axe of the Wyrm Slayer [Weight 10]
    -- Sword of the Wyrm Slayer [Weight 10]
    -- GreatSword of the Wyrm Slayer [Weight 10]
    -- Hammer of the Wyrm Slayer [Weight 10]
    -- Warhammer of the Wyrm Slayer [Weight 10]
    -- Mace of the Wyrm Slayer [Weight 10]
    -- Warmace of the Wyrm Slayer [Weight 10]
    -- Rage Bane [Weight 5]

    Group 2 is 1 Slot [Probability 0.8]
    -- Dragon Heart [Weight 10]

    Group 3 is 1 Slot [Probability 1]
    -- Dragon Claw [Weight 10]

    Group 4 is 1 Slot [Probability 1]
    -- Dragon Hide [Weight 10]

    Group 5 is 1 Slot [Probability 0.5]
    -- Dragon's Fire [Weight 10]

    Group 6 is 3 Slots [Probability 1]
    -- Yellow Dragon Scale [Weight 100]
    -- Green Dragon Scale [Weight 100]
    -- Dragon Scale [Weight 100]

    Group 7 is 1 Slot [Probability 1]
    -- Blood of the Brood [Weight 10]




    Ek? (Plain Gremlin) Loot Table



    DropPrefab.name is GremlinDropBotany [Weight 100] and contains 2 Groups

    Group 1 is 5 Slots [Probability 1]
    -- Wood Log [Weight 10]
    -- Wood Stick [Weight 25]
    -- Bark [Weight 20]
    -- Tree Nuts [Weight 25]
    -- Sundered Cotton [Weight 20]

    Group 2 is 5 Slots [Probability 1]
    -- Wood Log [Weight 10]
    -- Wood Stick [Weight 25]
    -- Horn [Weight 20]
    -- Tree Nuts [Weight 25]
    -- Sundered Cotton [Weight 20]




    Infernal Ek? (Red Gremlin) Loot Table



    DropPrefab.name is GremlinDropCommon [Weight 100] and contains 5 Groups

    Group 1 is 6 Slots [Probability 0.8]
    -- Raw Boar Meat [Weight 50]
    -- Raw Wolf Meat [Weight 50]
    -- Raw Goat Meat [Weight 50]
    -- Sundered Surprise [Weight 50]
    -- Tree Nuts [Weight 60]
    -- Frost Berries [Weight 60]

    Group 2 is 4 Slots [Probability 0.7]
    -- Flint [Weight 70]
    -- Tin Ore [Weight 50]
    -- Horn [Weight 20]
    -- Stone [Weight 70]

    Group 3 is 6 Slots [Probability 0.6]
    -- Boar Tusk [Weight 80]
    -- Leather Hide [Weight 80]
    -- Wolf Pelt [Weight 40]
    -- Bear Pelt [Weight 10]
    -- Decayed Pelt [Weight 10]
    -- Human Skull [Weight 10]

    Group 4 is 6 Slots [Probability 0.6]
    -- Sinew [Weight 60]
    -- Strong Sinew [Weight 20]
    -- Bone Dust [Weight 60]
    -- Cloth Shreds [Weight 60]
    -- Sundered Cotton [Weight 60]
    -- Bear Claw [Weight 5]

    Group 5 is 5 Slots [Probability 0.25]
    -- Amber [Weight 70]
    -- Spirit Shard [Weight 70]
    -- Radiant Gem Fragment [Weight 70]
    -- Green Dragon Scale [Weight 40]
    -- Yellow Dragon Scale [Weight 40]




    Fury Skeleton Loot Table



    DropPrefab.name is FurySkeleDropCommon [Weight 100] and contains 5 Groups

    Group 1 is 1 Slot [Probability 0.8]
    -- Human Skull [Weight 100]

    Group 2 is 3 Slots [Probability 0.8]
    -- Worn Iron Helmet [Weight 30]
    -- Worn Iron Gauntlets [Weight 30]
    -- Worn Iron Boots [Weight 30]

    Group 3 is 1 Slot [Probability 1]
    -- Worn Iron Sword [Weight 100]

    Group 4 is 1 Slot [Probability 0.15]
    -- Blood of the Brood [Weight 100]

    Group 5 is 4 Slots [Probability 1]
    -- Torn Rucksack [Weight 40]
    -- Fury Battle Satchel [Weight 5]
    -- Decayed Flesh [Weight 25]
    -- Spirit Shard [Weight 25]




    Ogre (Trogre?)



    DropPrefab.name is OgreDropCommon [Weight 1] and contains 2 Groups

    Group 1 is 2 Slots [Probability 2]
    -- Cloth Shreds [Weight 6]
    -- Stone Slab [Weight 4]

    Group 2 is 4 Slots [Probability 1]
    -- Copper Ore [Weight 60]
    -- Iron Ore [Weight 40]
    -- Gold Ore [Weight 5]
    -- Ancient Mace [Weight 1]




    Grinfel



    DropPrefab.name is GrinfelDropCommon [Weight 1] and contains 2 Groups

    Group 1 is 1 Slot [Probability 1]
    -- Cloth Shreds [Weight 100]

    Group 2 is 2 Slots [Probability 1]
    -- Decayed Flesh [Weight 85]
    -- Silver Ore [Weight 15]




    Forest Giant (Eldar)



    DropPrefab.name is Drop_Eldar [Weight 100] and contains 3 Groups

    Group 1 is 1 Slot [Probability 0.8]
    -- Spirit Shard [Weight 50]

    Group 2 is 3 Slots [Probability 1]
    -- Amber [Weight 50]
    -- Frost Fern [Weight 50]
    -- Radiant Gem Fragment [Weight 50]

    Group 4 is 2 Slots [Probability 0.6]
    -- Everwood [Weight 50]
    -- Soul of the Eldair [Weight 50]




    Defiled Skeleton



    DropPrefab.name is DefiledSkeleDropCommon [Weight 1] and contains 4 Groups

    Group 1 is 1 Slot [Probability 0.4]
    -- Human Skull [Weight 100]

    Group 2 is 2 Slots [Probability 0.4]
    -- Rotting Meat [Weight 70]
    -- Decayed Flesh [Weight 10]

    Group 3 is 2 Slots [Probability 1]
    -- Cloth Shreds [Weight 50]
    -- Human Bone [Weight 50]

    Group 4 is 2 Slots [Probability 0.5]
    -- Stone [Weight 70]
    -- Tin Ore [Weight 30]




    Tortured Skeleton



    DropPrefab.name is TorturedSkeleDropCommon_01 [Weight 1] and contains 4 Groups

    Group 1 is 1 Slot [Probability 0.7]
    -- Human Skull [Weight 100]

    Group 2 is 4 Slots [Probability 1]
    -- Human Bone [Weight 70]
    -- Decayed Flesh [Weight 10]
    -- Bone Dust [Weight 20]
    -- Tin Ore [Weight 20]

    Group 3 is 3 Slots [Probability 1]
    -- Worn Stone Hammer [Weight 25]
    -- Worn Stone Axe [Weight 25]
    -- Worn Stone Sword [Weight 25]

    Group 4 is 2 Slots [Probability 1]
    -- Worn Leather Boots [Weight 30]
    -- Worn Leather Gauntlets [Weight 70]




    Ghuul



    DropPrefab.name is GhuulDropCommon [Weight 1] and contains 1 Group

    Group 1 is 3 Slots [Probability 1]
    -- Rotting Meat [Weight 5]
    -- Decayed Flesh [Weight 4]
    -- Sundered Surprise [Weight 1]




    Drackonus



    DropPrefab.name is DrackonusSkeleDropCommon [Weight 1] and contains 3 Groups

    Group 1 is 9 Slots [Probability 0.8]
    -- Worn Silver Axe [Weight 100]
    -- Worn Silver Battle Axe [Weight 100]
    -- Worn Silver Sword [Weight 100]
    -- Worn Silver GreatSword [Weight 100]
    -- Worn Silver Hammer [Weight 100]
    -- Worn Silver Warhammer [Weight 100]
    -- Worn Silver Mace [Weight 100]
    -- Worn Silver Warmace [Weight 100]
    -- Shadow Shroud [Weight 1]

    Group 2 is 8 Slots [Probability 0.8]
    -- Worn Silver Cuirass [Weight 200]
    -- Worn Silver Boots [Weight 200]
    -- Worn Silver Gauntlets [Weight 200]
    -- Worn Silver Helmet [Weight 200]
    -- Cuirass of Drackonus [Weight 1]
    -- Boots of Drackonus [Weight 1]
    -- Gauntlets of Drackonus [Weight 1]
    -- Helmet of Drackonus [Weight 1]

    Group 3 is 1 Slot [Probability 1]
    -- Shard of Drackonus [Weight 1]




    Wolf



    DropPrefab.name is WolfDropCommon [Weight 1] and contains 3 Groups

    Group 1 is 1 Slot [Probability 1]
    -- Raw Wolf Meat [Weight 100]

    Group 2 is 1 Slot [Probability 0.8]
    -- Wolf Pelt [Weight 100]

    Group 3 is 3 Slots [Probability 1]
    -- Sinew [Weight 30]
    -- Animal Bone [Weight 50]
    -- Strong Sinew [Weight 20]




    Deer



    DropPrefab.name is DeerDropCommon [Weight 1] and contains 4 Groups

    Group 1 is 1 Slot [Probability 1]
    -- Raw Deer Meat [Weight 100]

    Group 2 is 1 Slot [Probability 0.6]
    -- Sinew [Weight 100]

    Group 3 is 1 Slot [Probability 1]
    -- Animal Skin [Weight 90]

    Group 4 is 2 Slots [Probability 0.3]
    -- Animal Bone [Weight 60]
    -- Strong Sinew [Weight 40]




    Boar



    DropPrefab.name is BoarDropCommon_02 [Weight 1] and contains 3 Groups

    Group 1 is 1 Slot [Probability 1]
    -- Raw Boar Meat [Weight 100]

    Group 2 is 2 Slots [Probability 1]
    -- Sinew [Weight 99]
    -- Animal Skin [Weight 90]

    Group 3 is 2 Slots [Probability 0.75]
    -- Boar Tusk [Weight 60]
    -- Strong Sinew [Weight 40]




    Rock Loot Table

    Stone [Weight 95]
    Amber [Weight 1]
    Whetstone [Weight 42]
    Clay [Weight 42]





    If you require loot table information about any other enemy then feel free to post a request here!

    Last edited by Matite; 02-04-16, 10:25 AM. Reason: Added Ghuul and Drackonus

  • #2
    Click image for larger version

Name:	Drackonus.jpg
Views:	1
Size:	30.1 KB
ID:	114403

    I'd love to see the loot table for the new boss Drackonus in the beta build 153. Do you have the ability to pull his drops like the other ones? I'll try to provide a screenshot, but he's very rare!

    EDIT: Captured a screenshot of this elusive new end boss! Sorry I don't know how to do it correctly for these forums.
    Last edited by FunnyGus; 28-03-16, 11:07 PM. Reason: Added image of new boss

    Comment


    • #3
      This mob is now in the live game. Matitie, do you need to actually engage him to do your magic? He's not easy to find, but I may be able to help if you need to engage him to get the loot table.

      Comment


      • #4
        Originally posted by FunnyGus View Post
        This mob is now in the live game. Matitie, do you need to actually engage him to do your magic? He's not easy to find, but I may be able to help if you need to engage him to get the loot table.
        Where can I find him?

        (yes I need to kill him to view the loot table)

        Comment


        • #5
          Right now, he spawns on the third island along the coast in a burned out village called Pelago - as of Monday, he'll be a very rare random spawn when build 158 goes live. He spawns only once per world, as far as I can tell. I can log in and teleport you there later if you're interested (just after 5PM EDT). He's a tough fight and will pierce everything except 4-piece dragon scale, though I've learned his moves pretty well, and will be able to burn him to almost zero for you pretty quickly if you'd like.

          Comment


          • #6
            Added Ghuul and Drackonus loot tables.

            Comment


            • #7
              Thanks a bunch Matite! WTF were they thinking with the new boss' loot table? 1/1000 chance for the weapon?

              Comment

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