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  • Pobs Bug

    So I am posting this thread from my phone Soo no pics (Sorry)
    .
    So problem with pobs that when I saved Pobs and then after rejoining the game I load pobs and the type /glpo or
    /gpo id server say that you don't have last player object
    And when i try /gpo id and then again it say that you don't have XX ID object :/
    Is its a bug or......... M just noob enough that I am unable to use Pobs CMDS properly ????
    Is there any solution ? If yes please explaing in reply
    Feeling Lonely? http://a.top4top.net/i_5d9879f1f60.gif лллл Try this

  • #2
    - Not bug

    When you reconnect to the server or delete your pobs, the IDs of the objects get changed, that's why you were unable to use the above commands and since you deleted the pobs and then loaded it again, there's no last pob to teleport you there (/glpo) as you didn't make anything but just loaded it. In this case you have to go to the specified object and then type /npo in order to get the ID of it.
    Last edited by Multihunter; 25-06-16, 05:28 PM.

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    • #3
      Originally posted by Multihunter View Post
      - Not bug

      When you reconnect to the server or delete your pobs, the IDs of the objects get changed, that's why you were unable to use the above commands and since you deleted the pobs and then loaded it again, there's no last pob to teleport you there (/glpo) as you didn't make anything but just loaded it. In this case you have to go to the specified object and then type /npo in order to get the ID of it.
      Rightly, said! after loading the object's use /npo for the nearest object then just /gpo and there you go!

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      • #4
        That not a problem i can see ID of Objects by /so2 but sometime it did't work :/
        Its say XX id did't exist
        Feeling Lonely? http://a.top4top.net/i_5d9879f1f60.gif лллл Try this

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        • #5
          When you rejoin the game pobs ids will be changed. I think using /npo then /gpo is a better idea then use /so2 to find object id.
          But if you can't find ids with /so2 that must be a bug. I tried it works correctly for me.

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          • #6
            Originally posted by Multihunter View Post
            - Not bug

            When you reconnect to the server or delete your pobs, the IDs of the objects get changed, that's why you were unable to use the above commands and since you deleted the pobs and then loaded it again, there's no last pob to teleport you there (/glpo) as you didn't make anything but just loaded it. In this case you have to go to the specified object and then type /npo in order to get the ID of it.
            Exactly.

            There is another misconception among players which i will make it clear,
            When you load a player object and when someother person /rpo's you then suppose you ask him to goto object number 37 , the other person uses /gpo 37 but he wont be teleported to the same object because the object ids for both ppls change and it will be unique so if one object has 36 to one player, the other player who /rpo'ed you will have some other id.
            32958290000000000000000000928519859159000000000000 00000000003
            23523520000000241242142442521512512512510000000000 00000000236
            52352880000000744374734000000025642662747700000000 00000003252
            74734770000000523523677360000032523626426474700000 00000623632
            24124120000000353677336370000043612353263000000000 00000000363
            21412440000000352367889990000023523647500000000000 00000000035
            24141250000000000000000000000023523525000000000000 00000000000
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            • #7
              If u have created 50 objects , try to /gpo 2 or /gpo 25 , always work for me

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              • #8
                Originally posted by Gengar View Post
                If u have created 50 objects , try to /gpo 2 or /gpo 25 , always work for me
                No, not always.

                This is not a bug.
                ID of player object will be always different depending on what ID available to be used for the player objects. So you can use /npo to get the nearest player object ID and then /gpo to it. In case /npo gives nothing (due to distance), you have to guess the numbers, just keep trying until you find one.

                In SAMP, these object ids are based on both server's and player's created objects which stored at same place, they are numbered from 1 to 1000. These id are different each player (might be same at some case).
                The reason why Gengar get it work with /gpo 2 is because:
                He has /tso, there are no other admin streamed objects created for the player. Streamed objects are actually player-objects that is only created when player is near, and is controlled by server. So no object id is taken.
                Why 2? There is one "normal object" which is created regardless if player is near or not, it's also not part of streamer, so /tso wont make them disappear. In this case, the normal object which is a platform at /ga took place for object ID 1.
                Otherwise, a streamed objects might be already created and that take some places of object id, which /gpo 2 might not work but for example there are 23 streamed objects (+1 normal object) that already numbered from 1 to 24. So /gpo 25 will work as it is a player object which was created after them.

                I'm closing this topic, hope its clear.
                Last edited by Robo; 26-06-16, 07:24 PM.
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