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  • Drive-by bug

    If we shot a recently paused or lagged player with tec9/uzi then enter in a car, and the player die sometime after, the server reads it as a drive-by kill and disable /af automatically... this a little annoying, as we really didnt kill by drive-by and it may look that the player is a rulebreaker when this was really a bug

    Can it be fixed?

  • #2
    This is just a SA:MP bug as far as I know. Previous SA:MP versions didn't gave us this bugs.

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    • #3
      The problem is the client processes the buffer when they come out of pause... don't think there is anything much I can do to fix this.

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