Info:
in this kind of races, When you drift? you will get Drift Bonus. it looks like normal race. i mean you write /join to join it, and follow checkpoints, but not fastest racer wins, who gets most Drift bonus will win this race, also there will be "Drift record holder" as he will be the best drifter in the race, with highest amount of drift bonus.
Rules and Exceptions:
i excepted Some of bugs may be abused to win this race so i thought about it
1. Avoiding Checkpoints and drifting away to get Bonus, This will be the first bug will be used to win and break the record, so i think that the player must not collect any Drift bonus if he was going away from the checkpoint, i mean, when you get closer to the checkpoint, you will be able to collect drift bonus, but when you're going far, You will not collect any Points.
2. Using Different kind of vehicles, Players may use different vehicles which is good drifters like Elegy, Infernus... etc. so the vehicle must be CAR, and Only ONE CAR TO ALL RACERS. And car will be chosen by Track maker.
3. Using Walls as a help to get more Points, Players may hit walls to keep their cars on the track, they will not be able to hit walls, i mean, when you collect "Example" 1000 Points in raw, then you hit a wall you will lose all your last points in raw, but if you collected 1000 points then continued racing normally, and when you have no currently Points captured, nothing will be lose from your score.
4. /LCP, Players may use Last checkpoint Captured to restart from last Checkpoint they captured, but when they use it, they will not be able to Collect Any Drift Points, Ex:
You used /lcp Command to teleport to last checkpoint captured, you will not be able to collect any Drift points until capturing next Checkpoint.
5. Checkpoints must not be closer to each others, so players can collect more Points.
6. /pt2 Pop back tires will be not be useful in this race, ONLY if it's enabled by track maker, as it helps players to Drift better, Example:
Sorry, this command is not available in this race.
7. Long/Short Drift, Only Long drift will help you to get Drift Points, Long drift with High Speed gives you x2 bonus.
8. Bad Drift Vehicles. Some vehicles in GTA SA Don't support drifting, this kind which the car is Going using front Tires, Those are not allowed to be used in this race.
9. Cars must not be able To touch each others, like in normal races and /rt
DRIFT Race "<RaceName>" created by <Creator>...
Drift Race Holder is <PlayerName> within of <DriftAmount> Drift Points...
Total Checkpoints <CPs>. Distance <Distance>.
Vehicle: Infernus (/v infernus)
You can watch some drift videos to learn more.
Thanks for reading, i hope you like drift to like this idea
in this kind of races, When you drift? you will get Drift Bonus. it looks like normal race. i mean you write /join to join it, and follow checkpoints, but not fastest racer wins, who gets most Drift bonus will win this race, also there will be "Drift record holder" as he will be the best drifter in the race, with highest amount of drift bonus.
Rules and Exceptions:
i excepted Some of bugs may be abused to win this race so i thought about it
1. Avoiding Checkpoints and drifting away to get Bonus, This will be the first bug will be used to win and break the record, so i think that the player must not collect any Drift bonus if he was going away from the checkpoint, i mean, when you get closer to the checkpoint, you will be able to collect drift bonus, but when you're going far, You will not collect any Points.
2. Using Different kind of vehicles, Players may use different vehicles which is good drifters like Elegy, Infernus... etc. so the vehicle must be CAR, and Only ONE CAR TO ALL RACERS. And car will be chosen by Track maker.
3. Using Walls as a help to get more Points, Players may hit walls to keep their cars on the track, they will not be able to hit walls, i mean, when you collect "Example" 1000 Points in raw, then you hit a wall you will lose all your last points in raw, but if you collected 1000 points then continued racing normally, and when you have no currently Points captured, nothing will be lose from your score.
4. /LCP, Players may use Last checkpoint Captured to restart from last Checkpoint they captured, but when they use it, they will not be able to Collect Any Drift Points, Ex:
You used /lcp Command to teleport to last checkpoint captured, you will not be able to collect any Drift points until capturing next Checkpoint.
5. Checkpoints must not be closer to each others, so players can collect more Points.
6. /pt2 Pop back tires will be not be useful in this race, ONLY if it's enabled by track maker, as it helps players to Drift better, Example:
Sorry, this command is not available in this race.
7. Long/Short Drift, Only Long drift will help you to get Drift Points, Long drift with High Speed gives you x2 bonus.
8. Bad Drift Vehicles. Some vehicles in GTA SA Don't support drifting, this kind which the car is Going using front Tires, Those are not allowed to be used in this race.
9. Cars must not be able To touch each others, like in normal races and /rt
About
Text will be shown when Race starts as"DRIFT Race "<RaceName>" created by <Creator>...
Drift Race Holder is <PlayerName> within of <DriftAmount> Drift Points...
Total Checkpoints <CPs>. Distance <Distance>.
Vehicle: Infernus (/v infernus)
You can watch some drift videos to learn more.
Thanks for reading, i hope you like drift to like this idea
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