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GamerX v4.4.2

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  • GamerX v4.4.2

    We released another update. The changes are as follows:

    GamerX v4.4.2 - restarted 11:30am 9th March 2015 (GMT+10)
    * Fixed a minor problem with the /cata and /catalin commands
    * Made some adjustments to the fast state change detection code (if the player has too many fast state
    changes then AFOB is automatically disabled... if the player continues to change state too fast
    they are kicked)
    * Rick: Edited the Steal the Project Event (STP) so an attacker must wait 3 seconds before stealing the project
    * Rick: Added protection against drive by in Siege and Steal the Project Events
    * Rick: Fixed a bug which caused a runtime crash when a duel was starting
    * Rick: Added some code to the /gotohgitem level 4+ admin command to display the items values
    (there is a bug in the item spawn system and this code will help me to fix it)
    * Rick: Added the /buildeventhelp (/beh) level 5+ admin command to display the commands to build an Event
    * Rick: Added a message which displays the /ignoreduels (/id) command when a player decline a duel invitation
    * Rick: Updated the SQL queries so the Event Name displays in alphabetical order when an admin loads an Event
    * Rick: Updated the /eventadminhelp (/eah) command to display the new /buildeventhelp
    * Rick: Updated the /playersinevent (/pe) command to make it compatible with Steal the Project Event
    * Added the /gc3 command to teleport to The Four Dragons Casino in LV
    * Added The Four Dragons Casino to the /interiors teleports dialog
    * Updated the AC flying swim code to ignore the following:
    - Pool at Daan Deurloo's House in Red County
    - Pond at Glen Park
    - Pool at the V Rock Hotel in LV
    - Pool at NAD's House in Richman
    - Pool at BlackID's House in Richman
    - Pool at Pilgrim in LV
    - Pool at Bloodcell's Mansion in Mulholland
    * Edited the /setmypos (/smp) and /mypos (/mp) commands so they can be used by Trusted Players (TPs)...
    the difference between /mp and /mark is the /mp location saves when you exit the game
    (Note: TPs cannot save their location if they are in a virtual world)
    * Updated the /tphelp2 command to also display the /setmypos (/smp) and /mypos (/mp) commands
    * Updated the /mypos (/mp) TP and admin command so it re-applies a jetpack after teleporting if the
    player had one when they used the command
    * Fixed some wording errors reported on the forum
    * Fixed a bug with the /eho and /spec commands (it would say you are editing a holding object)
    * Fixed a bug with the /gotoplayerhiddenpickup (/gphp) TP and admin command that allowed the
    command to be used when the player is a passenger in a vehicle
    * Fixed a bug with the /r command: using /r when the target player is muted or AFK or
    not yet spawned would result in the message text getting corrupted
    * Added code to the /bringevent (/bre) level 4+ admin command to prevent bringing players
    when they are standing at a food buy point
    * Added code to prevent non-admins using certain commands when they are standing at a food buy point
    (if you find a food buy point where teleport commands still work then post in the Bugs section on the forum)
    * Added code to the /getinplayersvehicle (/gipv) Trusted Player and admin command to prevent TPs from
    getting into the vehicle of another TP that is currently in a minigame (eg /warzone)
    * Edited the /createplayerhiddenpickup (/cphp) so it cannot be used to create any of the weapon model
    pickups (model IDs 321 to 373)
    * Edited the /createhiddenpickup (/chp) level 4+ admin command so model ID 345 (missile) cannot be used
    * Edited the /createfakepickup (/cfp) level 4+ admin command so model ID 345 (missile) cannot be used
    * Edited the /createhiddenpickup (/chp) level 4+ admin command so model ID 368 (NV Goggles) cannot be used
    * Edited the /createfakepickup (/cfp) level 4+ admin command so model ID 368 (NV Goggles) cannot be used
    * Edited the /createhiddenpickup (/chp) level 4+ admin command so model ID 369 (IR Goggles) cannot be used
    * Edited the /createfakepickup (/cfp) level 4+ admin command so model ID 369 (IR Goggles) cannot be used
    * Added code to prevent players using driveby as a passenger on a NRG-500, BF-400, Faggio, FCR-900,
    Freeway, PCJ-600, Quad and Sanchez (players abuse the SA-MP bug of not being able to be damaged)
    * Added the /toggleantipassengerdb (/tapdb) level 9+ admin command to enable or disable the
    Anti-Passenger Drive-By code for motorcycles
    * Updated the /beats teleport command to use multiple spawn points
    * Added the /keiasu command to teleport to Keiasu's House in El Quebrados
    * Added the /destroymyvehicle (/dmv) command to allow a player to destroy (de-spawn) their spawned (dynamic)
    vehicle
    Please report any bugs here:
    http://gamerxserver.com/forum/forumd...17-Bug-Reports

    See you ingame!


  • #2
    Great Update Admin Matite Keep It Up

    Comment


    • #3
      Big Update damn! keep up the good work Matite!


      Life is what happens to you while you’re busy making other plans. –John Lennon

      Comment


      • #4
        Nice Matite

        Comment


        • #5
          great update
          Ethan....

          GamerX Rules GamerX Commands

          Comment


          • #6
            Nice updates !
            For guys who think matite is only sole updater , the server is being updated by the whole management not just matite , so its kind of rude always thanking matite (only). Thanks to the management and co-ordinators .

            Comment


            • #7
              Nice Update Admin Rick and Matite!
              Thanks
              Yours sincerely

              Prof. Dr. Tarantula

              Comment


              • #8
                best upadate ever good job

                Comment


                • #9
                  Great update, especially the anti passenger drive-by code
                  and the rocket launcher, flamer, grenade's, Molotov's + Tear Gas should be blocked only, instead of the whole weapon id's.
                  Last edited by daan_deurloo; 09-03-15, 01:55 PM.

                  Comment


                  • #10
                    Nice & thanks for the bug fixes

                    Comment


                    • #11
                      Added the /destroymyvehicle (/dmv) command to allow a player to destroy (de-spawn) their spawned (dynamic)
                      vehicle
                      Now ya'll can clean up your vehicles. :<

                      Comment


                      • #12
                        Nice update!

                        Comment


                        • #13
                          Nice Update.
                          Thanks

                          Comment


                          • #14
                            Great Update

                            Comment


                            • #15
                              Closed this thread as we released another update (v4.4.3).

                              Comment

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