GTA V PC Full Graphics Options Revealed/Hands On previews/New Screenshots
http://www.pcgamer.com/gta-5-pc-grap...tions-in-full/
http://www.pcgamer.com/gta-5-pc-grap...tions-in-full/
We've seen GTA 5 running at 4k resolution at 60fps, and it's glorious. You'll need a mega-rig to get that smooth performance at such a high resolution, but at 1080p, it ought to be easier, especially considering the number of graphics options you can tweak to keep framerates smooth. It's nice to see motion blur and depth of field options in there, and for anyone that really wants to push, there are advanced options for distance scaling, anti-aliased reflections and advanced soft shadowing.
Video memory slider: shows you how much video memory is being used in MB.
Ignore suggested limits option: game detects your setup automatically, but you can push your system further if you like.
Options for screen type, aspect ratio and refresh rate.
DirectX Version Output monitor: 1-3
Anti-aliasing: FXAA, MSAA and Nvidia TXAA supported.
Pause game on focus loss.
Scaling bars for population density, population variety and distance scaling.
Texture quality: normal to very high.
Shader quality: normal to very high.
Shadow quality: normal to very high.
Reflection quality: normal to very high.
Reflection MSAA
Water quality: normal to very high.
Particles quality: normal to very high.
Grass quality: normal to very high.
Soft shadows options: softer, softest, AMD CHS, Nvidia PCSS
Post FX options: up to ultra.
Motion blur strength: scaling bar.
In-game depth of field effects: on/off.
Anisotropic filtering: up to x16
Ambient occlusion options.
Tesellation options
Advanced graphics
Long shadows: on/off.
High resolution shadows: on/off.
High detail streaming while flying: on/off.
Extended distance scaling bar.
Extended shadow distance bar.
Benchmark testing.
Plus, here's a glimpse of GTA 5 PC's control options. Mmm, raw mouse input.
''Why GTA 5 PC is the definitive version of Rockstar's epic'' PC Gamer hands on with GTA V for PC
There's no doubt some skepticism based on some past ports of Rockstar games, like GTA 4, and the ongoing, slightly heartbreaking absence of Red Dead Redemption on PC might make you wonder how much the publisher values the platform next to consoles. Max Payne 3 was a vast improvement, though, and I see no reason to be concerned with GTA 5 either—this port looks incredible and I swore a hell of a lot (in a good way) at the gorgeous skylines during my hands-on. This is a handsome game.
I was shown the game in 4K resolution running at 60fps. The PC Rockstar was demoing it on is outside the price range of most consumers, with an i7 5930k@3.50GHz, SLI GTX 980, 32GB of RAM and a 256GB SSD, but that’s just to show off how pretty it can look. Rockstar says that even average rigs won’t have a problem getting great 1080p performance out of the game, which is encouraging. Scalability is a priority for them.
But thats not all...
IGN - HANDS-ON WITH GTA 5 ON PC AT 4K
http://www.ign.com/articles/2015/04/...-5-on-pc-at-4k
GameSpot - What New Things Should You Expect in GTA V PC?
http://www.gamespot.com/articles/wha.../1100-6426472/
One of them...
All the new Screenshot in one album (all in 4k)
https://imgur.com/a/8elw3
http://www.ign.com/articles/2015/04/...-5-on-pc-at-4k
The PC version featured working trains and the PlayStation version didn’t.
That was it, really. But I wanted to ride that train, and I couldn’t in the PlayStation version. The PlayStation port of the original Grand Theft Auto was a brilliant game way back in 1997, but it wasn’t as brilliant as its big brother on PC. As usual, the latter could do just that little bit more. Push that little bit further. It was something my jerk mate pointed out with clockwork regularity.
Back then it was a largely inessential and surprisingly fragile 2D train. Today, it’s a fair bit more.
That was it, really. But I wanted to ride that train, and I couldn’t in the PlayStation version. The PlayStation port of the original Grand Theft Auto was a brilliant game way back in 1997, but it wasn’t as brilliant as its big brother on PC. As usual, the latter could do just that little bit more. Push that little bit further. It was something my jerk mate pointed out with clockwork regularity.
Back then it was a largely inessential and surprisingly fragile 2D train. Today, it’s a fair bit more.
GameSpot - What New Things Should You Expect in GTA V PC?
http://www.gamespot.com/articles/wha.../1100-6426472/
The team has taken some extra time to finish the game for PCs. What areas were you focusing on most?
Rockstar North: Our focus was to make the game run well on a wide range of hardware so that as many people could experience the game as possible. In order to do that we spent a lot of time working on making various different aspects of the game scalable and accessible to the player. There are over 25 parameters you can tweak that can optimize graphics and performance. The game will automatically optimize the settings for your hardware when you first start it up, but you have a great deal of freedom.
The Rockstar editor is another huge addition that required opening up large parts of the game for manipulation by the player, and separate from that we had to pay specific attention to keyboard and mouse controls across all of the various gameplay mechanics and also to making everything play and feel right at 60fps.
Rockstar North: Our focus was to make the game run well on a wide range of hardware so that as many people could experience the game as possible. In order to do that we spent a lot of time working on making various different aspects of the game scalable and accessible to the player. There are over 25 parameters you can tweak that can optimize graphics and performance. The game will automatically optimize the settings for your hardware when you first start it up, but you have a great deal of freedom.
The Rockstar editor is another huge addition that required opening up large parts of the game for manipulation by the player, and separate from that we had to pay specific attention to keyboard and mouse controls across all of the various gameplay mechanics and also to making everything play and feel right at 60fps.
GameInformer - Five Reasons Why The PC Version Could Be The Best GTA V Edition
http://www.gameinformer.com/b/featur...v-edition.aspx
http://www.gameinformer.com/b/featur...v-edition.aspx
After nineteen months, two console launches, and 45 million units shipped, the latest entry to Rockstar’s flagship franchise is finally coming to PC. When Grand Theft Auto V arrives on the largest platform April 14, it won’t be a half-baked port devoid of new features. Rockstar’s core team has spent the last several months making sure the game leverages the increased power and flexibility afforded by the ever-evolving platform. Here are five reasons why PC players should be excited for its arrival.
One of them...
Director Mode
For the truly ambitious virtual filmmakers, Grand Theft Auto V offers the Director mode. This suite of tools used alongside the Rockstar Editor allows players to set up their own scenes, placing characters, pedestrians, and animals wherever in the world they want. Once you have your scene outlined, you can tweak the mood by altering the weather, wanted status, time of day, and pedestrian/traffic density. After your scene is established, the mode gives you the option to trigger various gestures and character-specific dialogue clips to play out your ad hoc vignette.
For the truly ambitious virtual filmmakers, Grand Theft Auto V offers the Director mode. This suite of tools used alongside the Rockstar Editor allows players to set up their own scenes, placing characters, pedestrians, and animals wherever in the world they want. Once you have your scene outlined, you can tweak the mood by altering the weather, wanted status, time of day, and pedestrian/traffic density. After your scene is established, the mode gives you the option to trigger various gestures and character-specific dialogue clips to play out your ad hoc vignette.
All the new Screenshot in one album (all in 4k)
https://imgur.com/a/8elw3
PC copy:
Contains 7 discs, a map and a manual.
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