We released another update to fix some bugs and other issues.
The changes are as follows:
As usual please report any bugs here:
http://gamerxserver.com/forum/forumd...17-Bug-Reports
See you ingame!
The changes are as follows:
GamerX v4.1.7 - restarted 2pm 1st August 2014 (GMT+10)
* Updated the /lsapartments command to apply upwards velocity to allow time for the object to stream in
(you need the GamerX Custom IMG File v21 to see the new LS Apartments - http://gamerxserver.com/img)
* Rick: Fixed the bug with Event skins (spawning with default class skin when you have a skin set)
* Updated the /chp and /cphp commands X and Y position value limits (between 4090 and -4090)
* Updated the /vehicles (/vehicle or /v) command to allow a vehicle to be spawned by model number
(eg /v 411 will spawn an infernus)
* Edited the /vehicles (/vehicle or /v) command to display the vehicles dialog list when a vehicle
name or model number is not supplied
* Added code to the /join command to automatically enable streamed objects for the player if they
have them disabled and the race uses objects
* Fixed some more wording errors reported on the forum
* Updated the /ignorepm (/ipm) to allow more than 1 player to be ignored
* Updated the /shark command to use a holding object instead of an attached object
* Updated the /dolphin command to use a holding object instead of an attached object
* Updated the /turtle command to use a holding object instead of an attached object
* Updated the /starfish command to use a holding object instead of an attached object
* Updated the /tree command to use a holding object instead of an attached object
* Updated the /bush command to use a holding object instead of an attached object
* Updated the /bigbush command to use a holding object instead of an attached object
* Updated the /speaker command to use a holding object instead of an attached object
* Updated the /basketball command to use a holding object instead of an attached object
* Updated the /security command to use a holding object instead of an attached object
* Added all of the updated holding object commands mentioned above to the /HO2 dialog
* Removed the /smallbush command
* Edited the text displayed in the /attachhelp (/ahelp) dialog
* Added code to the /rocket command to prevent it from being used within 400m of the /hp location
(there is already code to prevent it being used within 400m of the Goo pickup location too)
* Added code to the /grenade command to prevent it from being used within 400m of the /hp location
(there is already code to prevent it being used within 400m of the Goo pickup location too)
* Added code to the /hp teleport command to automatically remove grenades and rockets for non admins
* Refined some of the code for the anti cheat timer to detect flying swim cheaters
* Rick: Updated the Event System code to not load an Event when an admin is building one
* Rick: Added a code to set the default time remaining to 300 seconds when the Event rotation loads a DM Event
* Rick: Reduced the minigun frequency for the Funny Death Match Event
* Updated the text displayed when an admin uses the /rc command
* Added code to correctly remove all holding objects when the /spec command is used (previously it
only removed the object from holding slot 0)
* Updated the create object vehicle mode to not allow the creation of more than 350 player objects
* Rick: Fixed a bug with edit Event commands caused by the Z limit (thanks nicoud for reporting it)
* Fixed a minor issue with the Cadrona vehicle (it was spelled wrongly as Cardrona)
* Fixed a problem with the /specplayer (/spec or /sp) command: it would say the player is not currently
connected when they are connected
* Rick: Updated the Derby system code so a player always respawns in a new location (as suggested by rinu)
* Rick: Updated the the /addderbyteleport command so facing angles are saved correctly (admins will have to
set the Derby teleports again to fix the facing angle bug)
* Rick: Updated the Siege Event system so it checks if a team won each time a player dies or leaves the Siege
* Rick: Fixed the /forceleaveevent (/fle) level 3+ admin command (same reason as /specplayer fix)
* Edited the /givegunradius (/ggradius) admin command to allow the number of satchels to be specified
(previously it always gave 10 satchels)
* Rick: Updated the anti fake kill script
* Updated the server to 0.3z R3
* Updated the /lsapartments command to apply upwards velocity to allow time for the object to stream in
(you need the GamerX Custom IMG File v21 to see the new LS Apartments - http://gamerxserver.com/img)
* Rick: Fixed the bug with Event skins (spawning with default class skin when you have a skin set)
* Updated the /chp and /cphp commands X and Y position value limits (between 4090 and -4090)
* Updated the /vehicles (/vehicle or /v) command to allow a vehicle to be spawned by model number
(eg /v 411 will spawn an infernus)
* Edited the /vehicles (/vehicle or /v) command to display the vehicles dialog list when a vehicle
name or model number is not supplied
* Added code to the /join command to automatically enable streamed objects for the player if they
have them disabled and the race uses objects
* Fixed some more wording errors reported on the forum
* Updated the /ignorepm (/ipm) to allow more than 1 player to be ignored
* Updated the /shark command to use a holding object instead of an attached object
* Updated the /dolphin command to use a holding object instead of an attached object
* Updated the /turtle command to use a holding object instead of an attached object
* Updated the /starfish command to use a holding object instead of an attached object
* Updated the /tree command to use a holding object instead of an attached object
* Updated the /bush command to use a holding object instead of an attached object
* Updated the /bigbush command to use a holding object instead of an attached object
* Updated the /speaker command to use a holding object instead of an attached object
* Updated the /basketball command to use a holding object instead of an attached object
* Updated the /security command to use a holding object instead of an attached object
* Added all of the updated holding object commands mentioned above to the /HO2 dialog
* Removed the /smallbush command
* Edited the text displayed in the /attachhelp (/ahelp) dialog
* Added code to the /rocket command to prevent it from being used within 400m of the /hp location
(there is already code to prevent it being used within 400m of the Goo pickup location too)
* Added code to the /grenade command to prevent it from being used within 400m of the /hp location
(there is already code to prevent it being used within 400m of the Goo pickup location too)
* Added code to the /hp teleport command to automatically remove grenades and rockets for non admins
* Refined some of the code for the anti cheat timer to detect flying swim cheaters
* Rick: Updated the Event System code to not load an Event when an admin is building one
* Rick: Added a code to set the default time remaining to 300 seconds when the Event rotation loads a DM Event
* Rick: Reduced the minigun frequency for the Funny Death Match Event
* Updated the text displayed when an admin uses the /rc command
* Added code to correctly remove all holding objects when the /spec command is used (previously it
only removed the object from holding slot 0)
* Updated the create object vehicle mode to not allow the creation of more than 350 player objects
* Rick: Fixed a bug with edit Event commands caused by the Z limit (thanks nicoud for reporting it)
* Fixed a minor issue with the Cadrona vehicle (it was spelled wrongly as Cardrona)
* Fixed a problem with the /specplayer (/spec or /sp) command: it would say the player is not currently
connected when they are connected
* Rick: Updated the Derby system code so a player always respawns in a new location (as suggested by rinu)
* Rick: Updated the the /addderbyteleport command so facing angles are saved correctly (admins will have to
set the Derby teleports again to fix the facing angle bug)
* Rick: Updated the Siege Event system so it checks if a team won each time a player dies or leaves the Siege
* Rick: Fixed the /forceleaveevent (/fle) level 3+ admin command (same reason as /specplayer fix)
* Edited the /givegunradius (/ggradius) admin command to allow the number of satchels to be specified
(previously it always gave 10 satchels)
* Rick: Updated the anti fake kill script
* Updated the server to 0.3z R3
http://gamerxserver.com/forum/forumd...17-Bug-Reports
See you ingame!
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