We updated our server to SA:MP 0.3.7 and released an update.
The changes are as follows:
Please report any bugs here:
http://gamerxserver.com/forum/forumd...17-Bug-Reports
You can see the new objects and skins in SA:MP 0.3.7 here (thanks to Millie\Lilou):
http://gamerxserver.com/forum/showth...ts-by-Category
Don't forget to update your GamerX Custom IMG File to v23 otherwise you will have object ID conflicts:
http://gamerxserver.com/img
See you ingame!
The changes are as follows:
GamerX v4.4.6 - restarted 3:30pm 1st May 2015 (GMT+10)
* Updated the gamemode to run SA:MP 0.3.7
* Updated the gamemode to work with GamerX Custom IMG File v23
* Fixed some Event wording errors
* Fixed a minor bug with the /togglemovingobject (/tmo) level 4+ admin command: when the moving object
was first started it would move toward the end position but use the start postion rotation values for
the end (after it reached the end position it would work as expected)
* Updated the LS BeachSide code to work with 0.3.7 (the lamp post and night light objects are now
removed for the player when they connect instead of when they use the /lsbeachside command)
* Removed the LS BeachSide building object from the GamerX default objects code (it is now added
by SA-MP)
* Updated the LS Apartments 1 code to work with 0.3.7 (the existing building, awning shadows and LOD
objects are now removed for the player when they connect instead of when they use the /lsapartments
command)
* Added the LS Apartments 1 underground car park object to the GamerX default objects code
* Updated the LS Apartments 1 elevator code to include the underground car park
* Fixed a minor bug when saving all streamed streamed objects (/saso): it would also save one of
the GamerX default objects which are not supposed to be saved (the LS Apartments 1 building)
* Updated the GamerX Tower (/tower) code to use the new object ID in the GamerX Custom IMG v23
* Updated the GamerX Eiffel Tower (/et) code to use the new object ID in the GamerX Custom IMG v23
and increased the streaming and draw distance to 599m (was 299m)
* Updated the SF Building 1 code to work with 0.3.7: the existing building, tree and LOD objects are
now removed for the player when they connect instead of when they use the /sfbuilding command
(streamed in all virtual worlds not just VW 0)
* Added the SF Building 1 objects (land, outside and inside) to the GamerX default objects code
* Updated the GX UFO (/ufo) to use the new UFO object in SAMP 0.3.7 (ID:18846)
* The Dillimore Gas Station existing building, interior and LOD objects are now removed for the
the player when they connect
* Added the Dillimore Gas Station (building and insides) to the GamerX default objects code
(streamed in all virtual worlds not just VW 0)
* Updated the CreateVehicle functions so it does not add a siren by default
* Fixed many wording errors reported on the forum
* Updated the /eject command so it can be used by a player to eject a Trusted Player (TP)
* Added the /removeallplayerobjectmater (/rapom or /rapoma) command to remove all of the materials
from the specified player object (Note: the command had to be shortened as 26 characters is the
maximum command length)
* Added the /removeallstreamobjectmater (/rasoma or /rsom) level 4+ admin command to remove all of
the materials from the specified stream object (Note: the command had to be shortened as 26
characters is the maximum command length)
* Updated the /ufo command so it teleports correctly on top of the new smaller UFO
* Vehicle collisions are now disabled for player in a race
* Added the /togglevehiclecols (/tvc or /togglevehiclecol) level 3+ admin command to toggle on or off
the vehicle collisions for the specified player
* Updated the /removeplayermapobject (/rpmo) level 4+ admin command to accept -1 for the model ID
which removes ALL map objects within the specified radius
* Updated the Road Trip so vehicle collisions are automatically disabled
* Added the /getstreamedobjectmaterial (/getstreamobjectmaterial, /gpoma and /gpom) level 4+ admin
command to get (view) the current material settings for the specified streamed object and material
index
* Added the /getholdingobjectsettings (/ghos) command to get (view) the holding object settings for
the specified holding object slot (0 to 9)
* Added the /createstreamedobjectsign1 (/csos, /csos1, /createstreamobjectsign and /createstreamedobjectsign)
level 4+ admin command to create a streamed object UV animated sign with custom text (note that the
text settings are NOT saved if the object is saved to a file)
* Added the /createstreamedobjectsign2 (/csos2 and /createstreamobjectsign2) level 4+ admin command
to create a streamed object large green road sign with custom text (note that the text settings
are NOT saved if the object is saved to a file)
* Added the /createstreamedobjectsign3 (/csos3 and /createstreamobjectsign3) level 4+ admin command
to create a streamed object big white sign with custom text (note that the text settings are NOT
saved if the object is saved to a file)
* Added the /setstreamedobjecttext (/ssot or /setstreamobjecttext) level 4+ admin command to set
the text on the specified streamed object and material index (note that the text settings are NOT
saved if the object is saved to a file)
* Fixed a potential problem in one of the radio commands
* Added code to the /setderbyname, /setlmsname, /setctfname, /setdmname and /setsiegename admin
commands to prevent the use of the apostrophe (') and backslash (\) characters
* Added code to the /setderbyobjects, /setlmsobjectset, /setctfobjectset, /setdmobjectset
and /setsiegeobjectset admin commands to prevent the use of the apostrophe (') and backslash (\)
characters
* Fixed a bug with the /setlmsmode level 5+ admin command: it would allow the LMS mode to be set to
numbers other than 0 (LMS) or 1 (Hunger Games) which would result in a broken Event
* Added code to prevent adding new teleports to the dynamic (database) teleport system when it is
disabled
* Added code to prevent removing teleports from the dynamic (database) teleport system when it is
disabled
* Added the /sma command as a shortcut for the /setmark TP and admin command
* Made a chat bubble label display when the player uses the /flamer command
* Added code to the GXLoadEvent function so it notifies admins and echos to IRC when there is an
unknown Event type (when this happens it causes the automatic Event rotation to stall until
the /nev command is typed by an admin)
* Added a gamemode IRC command handler for the !nev IRC admin command (allows an admin to force the
next Event to start in the automatic Event rotation)
* Updated the gamemode to run SA:MP 0.3.7
* Updated the gamemode to work with GamerX Custom IMG File v23
* Fixed some Event wording errors
* Fixed a minor bug with the /togglemovingobject (/tmo) level 4+ admin command: when the moving object
was first started it would move toward the end position but use the start postion rotation values for
the end (after it reached the end position it would work as expected)
* Updated the LS BeachSide code to work with 0.3.7 (the lamp post and night light objects are now
removed for the player when they connect instead of when they use the /lsbeachside command)
* Removed the LS BeachSide building object from the GamerX default objects code (it is now added
by SA-MP)
* Updated the LS Apartments 1 code to work with 0.3.7 (the existing building, awning shadows and LOD
objects are now removed for the player when they connect instead of when they use the /lsapartments
command)
* Added the LS Apartments 1 underground car park object to the GamerX default objects code
* Updated the LS Apartments 1 elevator code to include the underground car park
* Fixed a minor bug when saving all streamed streamed objects (/saso): it would also save one of
the GamerX default objects which are not supposed to be saved (the LS Apartments 1 building)
* Updated the GamerX Tower (/tower) code to use the new object ID in the GamerX Custom IMG v23
* Updated the GamerX Eiffel Tower (/et) code to use the new object ID in the GamerX Custom IMG v23
and increased the streaming and draw distance to 599m (was 299m)
* Updated the SF Building 1 code to work with 0.3.7: the existing building, tree and LOD objects are
now removed for the player when they connect instead of when they use the /sfbuilding command
(streamed in all virtual worlds not just VW 0)
* Added the SF Building 1 objects (land, outside and inside) to the GamerX default objects code
* Updated the GX UFO (/ufo) to use the new UFO object in SAMP 0.3.7 (ID:18846)
* The Dillimore Gas Station existing building, interior and LOD objects are now removed for the
the player when they connect
* Added the Dillimore Gas Station (building and insides) to the GamerX default objects code
(streamed in all virtual worlds not just VW 0)
* Updated the CreateVehicle functions so it does not add a siren by default
* Fixed many wording errors reported on the forum
* Updated the /eject command so it can be used by a player to eject a Trusted Player (TP)
* Added the /removeallplayerobjectmater (/rapom or /rapoma) command to remove all of the materials
from the specified player object (Note: the command had to be shortened as 26 characters is the
maximum command length)
* Added the /removeallstreamobjectmater (/rasoma or /rsom) level 4+ admin command to remove all of
the materials from the specified stream object (Note: the command had to be shortened as 26
characters is the maximum command length)
* Updated the /ufo command so it teleports correctly on top of the new smaller UFO
* Vehicle collisions are now disabled for player in a race
* Added the /togglevehiclecols (/tvc or /togglevehiclecol) level 3+ admin command to toggle on or off
the vehicle collisions for the specified player
* Updated the /removeplayermapobject (/rpmo) level 4+ admin command to accept -1 for the model ID
which removes ALL map objects within the specified radius
* Updated the Road Trip so vehicle collisions are automatically disabled
* Added the /getstreamedobjectmaterial (/getstreamobjectmaterial, /gpoma and /gpom) level 4+ admin
command to get (view) the current material settings for the specified streamed object and material
index
* Added the /getholdingobjectsettings (/ghos) command to get (view) the holding object settings for
the specified holding object slot (0 to 9)
* Added the /createstreamedobjectsign1 (/csos, /csos1, /createstreamobjectsign and /createstreamedobjectsign)
level 4+ admin command to create a streamed object UV animated sign with custom text (note that the
text settings are NOT saved if the object is saved to a file)
* Added the /createstreamedobjectsign2 (/csos2 and /createstreamobjectsign2) level 4+ admin command
to create a streamed object large green road sign with custom text (note that the text settings
are NOT saved if the object is saved to a file)
* Added the /createstreamedobjectsign3 (/csos3 and /createstreamobjectsign3) level 4+ admin command
to create a streamed object big white sign with custom text (note that the text settings are NOT
saved if the object is saved to a file)
* Added the /setstreamedobjecttext (/ssot or /setstreamobjecttext) level 4+ admin command to set
the text on the specified streamed object and material index (note that the text settings are NOT
saved if the object is saved to a file)
* Fixed a potential problem in one of the radio commands
* Added code to the /setderbyname, /setlmsname, /setctfname, /setdmname and /setsiegename admin
commands to prevent the use of the apostrophe (') and backslash (\) characters
* Added code to the /setderbyobjects, /setlmsobjectset, /setctfobjectset, /setdmobjectset
and /setsiegeobjectset admin commands to prevent the use of the apostrophe (') and backslash (\)
characters
* Fixed a bug with the /setlmsmode level 5+ admin command: it would allow the LMS mode to be set to
numbers other than 0 (LMS) or 1 (Hunger Games) which would result in a broken Event
* Added code to prevent adding new teleports to the dynamic (database) teleport system when it is
disabled
* Added code to prevent removing teleports from the dynamic (database) teleport system when it is
disabled
* Added the /sma command as a shortcut for the /setmark TP and admin command
* Made a chat bubble label display when the player uses the /flamer command
* Added code to the GXLoadEvent function so it notifies admins and echos to IRC when there is an
unknown Event type (when this happens it causes the automatic Event rotation to stall until
the /nev command is typed by an admin)
* Added a gamemode IRC command handler for the !nev IRC admin command (allows an admin to force the
next Event to start in the automatic Event rotation)
http://gamerxserver.com/forum/forumd...17-Bug-Reports
You can see the new objects and skins in SA:MP 0.3.7 here (thanks to Millie\Lilou):
http://gamerxserver.com/forum/showth...ts-by-Category
Don't forget to update your GamerX Custom IMG File to v23 otherwise you will have object ID conflicts:
http://gamerxserver.com/img
See you ingame!
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