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[NOT FIXABLE] GodMode AC alert bug

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  • [NOT FIXABLE] GodMode AC alert bug


  • #2
    I dont think this is a bug, and admins already know this. This is only for let admins noticed that trusted player health is set to 250. So according to me this is not a bug and this is a old thing not new.

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    • #3
      Originally posted by Zarky View Post
      This is not a bug.Its a normal thing.
      Last edited by Mertens; 08-08-14, 01:26 PM. Reason: is*
      "Every great and deep difficulty bears in itself its own solution. It forces us to change our thinking in order to find it."

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      • #4
        'Anti-Cheat' + He disabled it. So I believe its a bug

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        • #5
          Originally posted by Zarky View Post
          'Anti-Cheat' + He disabled it. So I believe its a bug
          Anti Cheat checks and AutoTrustedPlayer (to disable Godmode) is not running at the same time, Godmode of the player in the server variable might already set to disable, but then changing health of the player takes some times until the player response/received the packet that set the client's health. So it's possible that the Anti-cheat checked between those point, it's not possible (difficult if so) to fix, as PAWN is only single threaded where it do process in one tick then next process on next tick, also Anti-cheat need to check every players that took a few second(s), not one tick.

          This is similar with the case to AC failed to auto ban an innocent player that use minigun after entering/exiting minigame.
          Last edited by Robo; 07-08-14, 03:38 PM. Reason: typo
          KVIrc User

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          • #6
            Sadly SA:MP doesn't always do things in the order you would expect.

            Basically, the problem is as Robo described above.

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