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[FIXED IN 4.3.7] /EPO bug [Minor]

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  • [FIXED IN 4.3.7] /EPO bug [Minor]

    First, actually Blackid found this bug.
    I explain, the bug come with /epo command.

    When player use /epo on a player object and then deletes it by using /dlpo, /dapo, or /dpo the Edit cursor still on the screen, also you will still have "Using EPO? Yes" in the /track. Even if pressed ESC, nothing happen.

    Since it's still saying yes on "Using EPO?" player is unable to join event.

    But after player used /epo correctly (without deleting them) the stats will also get fixed ("Using EPO? No")

    The same thing should also happen with /eho or /selectobject2 but since they don't use "Using EPO?" stats at all (except /selectobject2 in player object), it doesn't make problem.

    Hope it can be fixed, thanks.

    EDIT: I found another bug with this...
    /Track command on Any player always shows your own "Using /EPO" status, instead of the player id specified in the /track command.
    Last edited by Robo; 21-03-14, 10:48 AM.
    KVIrc User

  • #2
    The bug with the /dapo command did not exist anymore... maybe it was fixed before (I can see the code in the command that fixed it).

    The bug with the /dpo and /dlpo commands has been fixed in the next update (v4.3.7).

    The bug with "Using EPO?" in /track was fixed in v4.0.2

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