I had a thought about this, you can jump or press ENTER in order to escape an animation, and to use /ca, you have to be on foot, but it clears the animation for a fast second of time and then animation back again, so the question is, how was this supposed to work, get rid of being bugged or to take away animations completely like when you press ENTER for instance?
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Originally posted by Crazyy Mannn View PostI think the press "Enter" is the fastest. No need to type command. Just one press key will return to normal. With /ca you can use it better when you're falling from the sky or someone using the car to crash into you. Sorry if I'm wrong. That's my opinion
Originally posted by Ken_V View Post
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/ca is a shortcut for clear animation, a clear self-description as the command describes itself, it obviously clears all animations whether it's coming from the game itself or manually from /anim, could be useful when you're falling from afar or getting driven over, but meant to be kept away from a fight. It's a very powerful command that works on any animation actually.
Alternatively, you can press enter or jump key to clear /anim animation, not the animations coming from the game, in some cases both keys don't work, /ca can be helpful.
As for /ca getting rid of bugged players; no, it does not help bugged players, neither works for them.Last edited by Blackbird; 21-01-17, 02:21 PM.
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Originally posted by Blackbird View Post/ca is a shortcut for clear animation, a clear self-description as the command describes itself, it obviously clears all animations whether it's coming from the game itself or manually from /anim, could be useful when you're falling from afar or getting driven over, but meant to be kept away from a fight. It's a very powerful command that works on any animation actually.
Alternatively, you can press enter or jump key to clear /anim animation, not the animations coming from the game, in some cases both keys don't work, /ca can be helpful.
As for /ca getting rid of bugged players; no, it does not help bugged players, neither works for them.
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