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It's an anti-cheat that will kick a player/cheater that synced their player-state quickly. Player state changes are when the player alive dying, when the player's spectate mode off becomes spectating, when you're on foot then getting on vehicle, etc.
This sometimes fail on normal player that has /afob enabled, when you are falling off bike, you're put back to the bike quickly while still falling and falling then keep getting put back, and so you get kicked. However this is rarely happen. The current value for the time check between state changes now is needed (sensitive) for kicking away cheaters on that frequent value.
Last edited by Robo; 03-03-15, 04:16 PM.
Reason: typo
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