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Object Material Tutorial (/spoma)

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  • #16
    Originally posted by JPG View Post
    Im So Confused To Make A Spoma I Dont Understand I Think I Am Dumb
    I'll help you a bit. follow these simple steps and you will get many of the texture for your objects.

    1- Goto this link http://textures.future-elife.com/?page=textures
    2- Select any texture you want to add (e.g. I selected texture 15993)
    3- Click "Show Code"
    4- When you click "Show code" a popup would come up
    5- Select the thing written in "Easy In-game command" (e.g. i got this for texture 15993: /edittexture 0 18202 w_towncs_t hatwall256hi)
    6- Go in-game and replace "/edittexture" with "/spoma" and in between /spoma and 0 add the object ID of the object you want the texture add to (e.g. /edittexture 0 18202 w_towncs_t hatwall256hi will be changed to /spoma <ObjectID> 0 18202 w_towncs_t hatwall256hi)
    7- Done

    I hope you understand what i meant and it helps you too
    Last edited by Spraky_99; 22-12-14, 06:47 PM.

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    • #17
      Ok guys if i want to use vgnground.txd how can i get vgnground.txd's id in-game?
      or the opposite!

      if i have the ID for it, how can i know the txd file name?

      Please HELP!

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      • #18
        Originally posted by Mason View Post
        Ok guys if i want to use vgnground.txd how can i get vgnground.txd's id in-game?
        or the opposite!

        if i have the ID for it, how can i know the txd file name?

        Please HELP!
        The vgnground.txd you mentioned is the Texture file name, you know the ID, then do it with the /spoma <pobid> <matidx> <ID> vgnground .....
        use the TXD workshop to get list of textures inside .TXD files (search for vgnground in gta3.img)
        KVIrc User

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        • #19
          There is a weird bug in object 13657. It's a big area with a floor and wall boundaries but there is a larger area of invisible walls which I am not able to go through or put texture on. I have tried every index id but it isn't working, can someone help me with this?
          sigpicc:

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          • #20
            Originally posted by Obese View Post
            There is a weird bug in object 13657. It's a big area with a floor and wall boundaries but there is a larger area of invisible walls which I am not able to go through or put texture on. I have tried every index id but it isn't working, can someone help me with this?
            Object collision area isn't always need the texture map, the invisible wall is just a collision without texture...
            Use alternative like placing another wall object or runway on the invisible collision then you can texture it.
            KVIrc User

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            • #21
              why we dont add Textuer Studio in the script is easy to use i think !


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