1. Admins have the ability to create moveable objects which utilize timers. My suggestion is for POBJS to be updated and such an ability to be expanded to non-admins as well.
2. Many players are contributing good maps for use in any of the event, race or challenge. My suggestion is to expand the objects system to support source, destination and effect variables in order for the maps to be more interactive.
FOR EXAMPLE: 2 objects have been created. One of them has been set as source, and the other has been set as destination. The effect is set for the destination object to move for a time being and return to original position after specified time. So when the player reaches source object, the effect is activated for the destination object for time-being after which it reverts to its original state. This addition to the object system will benefit those future maps which will be intended for use as the challenge maps.
3. It's not always just one player working solo on a map. Sometimes, it's the joined effort by 2 or more players. My suggestion is to add a command which will allow the players to become helpers to each other during their mapping session.
This is how the command should work like: /assistpob [id/name]. If the specified player was mapping, then he/she will receive an offer which can be accepted or denied by that player, just like the race, pursiut or duel dialog.
If the offer is accepted, then the objects of the player become visible for the player who offered help, simulating /rpo command. However, there won't be a constant need for /rpo. If any one of them make any changes to any object in the map i.e adding/moving/removing, it is auto-updated for the other player too
2. Many players are contributing good maps for use in any of the event, race or challenge. My suggestion is to expand the objects system to support source, destination and effect variables in order for the maps to be more interactive.
FOR EXAMPLE: 2 objects have been created. One of them has been set as source, and the other has been set as destination. The effect is set for the destination object to move for a time being and return to original position after specified time. So when the player reaches source object, the effect is activated for the destination object for time-being after which it reverts to its original state. This addition to the object system will benefit those future maps which will be intended for use as the challenge maps.
3. It's not always just one player working solo on a map. Sometimes, it's the joined effort by 2 or more players. My suggestion is to add a command which will allow the players to become helpers to each other during their mapping session.
This is how the command should work like: /assistpob [id/name]. If the specified player was mapping, then he/she will receive an offer which can be accepted or denied by that player, just like the race, pursiut or duel dialog.
If the offer is accepted, then the objects of the player become visible for the player who offered help, simulating /rpo command. However, there won't be a constant need for /rpo. If any one of them make any changes to any object in the map i.e adding/moving/removing, it is auto-updated for the other player too
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