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[New Event] Hated Player

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  • [New Event] Hated Player

    I saw this event from another server, i recorded but record program crashed

    This event requires a lot more explanation. In this event, one player is chosen as 'hated' and must survive for a predetermined amount of time. This player spawns relatively far away from the enemy team and has a chance to pick up several types of Weapons (that spawn near him).

    Everyone else who enters the event has the motive of killing this player. To balance the fact that it's essentially 10+ vs 1, the hated player gets many advantages, such as increased weapon damage, tanks, automatic armor / health regeneration and RPGs.

    If a player kills the hated player, they generally become the next hated player. The madness continues until the event is over.

    Hated player has invincibility(auto armor-health refill) for 20 seconds.
    Players can find car in map (only 1 or 2 cars, maybe more).
    Hated player must survive for 3 minutes.
    Hated player in every 30 seconds earn to bonus.(One shot kill or invincibility(he can choose himself))
    Players's weapons deagle, ak47, sniper, shotgun.
    Died players will re-spawn.
    Hated player; (they can change)
    for
    1. kill gets invincibility 20 secs
    2. kill gets bonus
    3. kill gets invincibility 20 secs
    4. kill gets minigun (300 ammo)
    5. kill gets bonus
    6. kill gets tank
    7. kill gets invincibility 20 secs
    8. kill gets minigun (300 ammo)
    +
    +


    It can develop... and it can be a minigame.

  • #2
    The event idea of "Many vs One" always get rejected/ignored as it's unfair, and also the event player numbers are depends on how many players joined, which it will start with players more than one, means it's not for 11 players (10vs1) but for 2,3,4,5... and the numbers always change depends on how long players like to stay or join.
    KVIrc User

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    • #3
      Event will be continuously active, players can enter at any time when event is active. I said it can be minigame, because it can be troublesome wait-start event system. If you want to have this event, use shouldn't waiting players before event system.

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