Problem:
This is a bug/something very annoying and takes place when there is either a paused player or an inactive player just stood by the spawn point after possibly being killed from a place where he was also maybe inactive. As soon as an active player dies and spawns depending on how many times that player has died, he will eventually end up on top of the inactive dude. This as a result gets them stuck on top of them.
Context:
Today this happened to me twice and saw it happen to a few people. You're probably thinking we can either teleport away or jump off them however here are a few justifications:
- Teleporting away prevents us from collecting Armour and any other pickups we intend to take.
- Jumping off them - I know in teleporting points and event teleporting points it is easy to simply jump off them however this is not the case with spawn points, the person in the picture was struggling to get off (Maybe to collect Armour before teleporting away but since he couldn't jump off, it ended up with him teleporting away.
All this in my opinion is very annoying:
- I know you can teleport to bots that roam the place however a lot of newbies are unaware of this
What I think should be done?
- Maybe construct a code which detects which point in the spawn point is occupied and then therefore spawns then in the available spawn spots.
- Create more points? (I don't like this however it may help)
- Teleport inactive players to a place elsewhere (Mentioned in another post talking about kicking afk players by LorSimon)
Coding it to detect occupied areas in my opinion is something that'd get rid of this annoyance. I wish I could code it on a SAMP coding program however I don't know the language. Now I'm not a huge coder myself however I came up with something:
while loop = false
def spawnspot1():
If spawnspot1 = not occupied:
spawn = true
else:
spawn = false
spawnspot1()
def spawnspot2()
if spawnspot2 = not occupied:
spawn = true
else:
spawn = false
spawnspot2()
def spawnspot3():
if spawnpot3 = not occupied:
spawn = true
else:
spawn = false
spawnpoint3()
def spawnspot4():
if spawnspot4 = not occupied:
spawn = true
else:
spawn = false
spawnpoint4()
loop = true
spawnspot1()
spawnspot2()
spawnspot3()
spawnspot4()
That's python language btw (The only coding program I know). Hopefully this language can be translated into Sanny Builder or whatever code is used to function GamerX.
Nothing professional just a little knowledge I have of coding which I do a very very bit of o expect lots of errors and undefined stuff but hopefully you get the point. If there are no free places then spawn at a point with an active player although I doubt all spawn spots will be occupied.
Hope you consider this suggestion
Elite
This is a bug/something very annoying and takes place when there is either a paused player or an inactive player just stood by the spawn point after possibly being killed from a place where he was also maybe inactive. As soon as an active player dies and spawns depending on how many times that player has died, he will eventually end up on top of the inactive dude. This as a result gets them stuck on top of them.
Context:
Today this happened to me twice and saw it happen to a few people. You're probably thinking we can either teleport away or jump off them however here are a few justifications:
- Teleporting away prevents us from collecting Armour and any other pickups we intend to take.
- Jumping off them - I know in teleporting points and event teleporting points it is easy to simply jump off them however this is not the case with spawn points, the person in the picture was struggling to get off (Maybe to collect Armour before teleporting away but since he couldn't jump off, it ended up with him teleporting away.
All this in my opinion is very annoying:
- I know you can teleport to bots that roam the place however a lot of newbies are unaware of this
What I think should be done?
- Maybe construct a code which detects which point in the spawn point is occupied and then therefore spawns then in the available spawn spots.
- Create more points? (I don't like this however it may help)
- Teleport inactive players to a place elsewhere (Mentioned in another post talking about kicking afk players by LorSimon)
Coding it to detect occupied areas in my opinion is something that'd get rid of this annoyance. I wish I could code it on a SAMP coding program however I don't know the language. Now I'm not a huge coder myself however I came up with something:
while loop = false
def spawnspot1():
If spawnspot1 = not occupied:
spawn = true
else:
spawn = false
spawnspot1()
def spawnspot2()
if spawnspot2 = not occupied:
spawn = true
else:
spawn = false
spawnspot2()
def spawnspot3():
if spawnpot3 = not occupied:
spawn = true
else:
spawn = false
spawnpoint3()
def spawnspot4():
if spawnspot4 = not occupied:
spawn = true
else:
spawn = false
spawnpoint4()
loop = true
spawnspot1()
spawnspot2()
spawnspot3()
spawnspot4()
That's python language btw (The only coding program I know). Hopefully this language can be translated into Sanny Builder or whatever code is used to function GamerX.
Nothing professional just a little knowledge I have of coding which I do a very very bit of o expect lots of errors and undefined stuff but hopefully you get the point. If there are no free places then spawn at a point with an active player although I doubt all spawn spots will be occupied.
Hope you consider this suggestion
Elite
Comment