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[GAMEMODE] Replace player objects.

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  • [GAMEMODE] Replace player objects.

    /replacePlayerObject <id> <another object id eg:19378> <x y z value>
    this command could be used to add another object to the preferred position (not /dupo)
    Example how this command will work:

    here we have an object, now i want to replace it with another object (eg:19378) but in the same postion.
    i will type /repalceplayerobject <1> <19378> <x y z (leave 0 to add object at the same pos)>


    now i have the object at the same pos with the previous one.
    in conlusion, this command works the same way with /dupo but instead of the same object, it adds different object.

  • #2
    Yes , its a great suggestion to just change the texture by using the cpo id and that particular command ,
    it will be very useful in situations where after finishing the pobs if you suddenly change your mind to use a different texture of the same size , but it will not be useful in cases where the size of the object to be replaced doesnt match with the size of the other object , in that way there will be a gap , so there should be a system which checks for the size of the object then itllbe really nice
    32958290000000000000000000928519859159000000000000 00000000003
    23523520000000241242142442521512512512510000000000 00000000236
    52352880000000744374734000000025642662747700000000 00000003252
    74734770000000523523677360000032523626426474700000 00000623632
    24124120000000353677336370000043612353263000000000 00000000363
    21412440000000352367889990000023523647500000000000 00000000035
    24141250000000000000000000000023523525000000000000 00000000000
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    • #3
      /epo <ID> -> edit player object
      /spom <ModelID> -> set object model that is currently edited with /epo
      /dupo <ID> (x) (y) (z) -> create a duplicate object (adds another same model object) with position relative to the specific object ID.
      KVIrc User

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      • #4
        UseFul Suggestion Bruh ! , Good Luck !

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