I've had experience working with some other gamemodes once who uses this plugin. Trying to mix the native script with this one is difficult (working with the hook, modifying the configuration), when i (and my friend) done that, some bugs happened to some functions and callback, especially filterscript that loses some of its function compatibility (causes some conflict and weird behavior). Then we decide to not mix the code again and decide to rewrite it from start.
P.s. it's not a filterscript, it's an include powered with plugin (look at its dependencies). So don't compare it to animation filterscript that just add several more commands that only do animations.
You can't call it an "anti-lag", even the author didn't say so. Since i tested when i have big packet loss and this plugin does not work correctly (the plugin itself need a good internet connection to check wether the player lags or not?).
If gamerx need this to be implemented, the gamemode will need a rewrite from scratch. If i want to write a dm or a/d gamemodes, i would like to include it from start, not after 5 years coded it.
Just saying my opinion, that's up to Developer if they want to do it.
Originally posted by Slice
You can't call it an "anti-lag", even the author didn't say so. Since i tested when i have big packet loss and this plugin does not work correctly (the plugin itself need a good internet connection to check wether the player lags or not?).
If gamerx need this to be implemented, the gamemode will need a rewrite from scratch. If i want to write a dm or a/d gamemodes, i would like to include it from start, not after 5 years coded it.
Just saying my opinion, that's up to Developer if they want to do it.
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