Race Name: BaggageHandler
Vehicle (Model) ID: 607
Start: /GOTOLOC 891.0357 7352.8227 19.5967
End: /GOTOLOC 752.5694 7490.3818 24.9739
Total Race Checkpoints: 25
Track length: Around 2 - 4 km.
Objects/Picture/Video: /LPOS DAKBaggageHandlerRace
This race is held entirely on the aforementioned POB set. A sliced version of /GA (SFA) is made on this set along with fake LOD buildings in the distance acting as showpieces (These LOD objects are not meant to be raced on and are inaccessible by racers.) Race map consists of some invisible walls/boundaries that prevent racers from skipping certain ramp jumps/stunts (not all). Due care is undertaken to prevent racers interacting with every single map bug and invisible wall.
With vehicle ID 607 best possible time is 1:43:472.
PS for Race Adder:
Red checkpoints (Object ID: 11752) denote the checkpoints of the race, each having their own numbers. Race starts from Checkpoint 1, continues to subsequent checkpoints and ends at Checkpoint "FINISH" (inside the plane). Kindly delete these checkpoints later.
Please do not use the biggest CP. Small CP works well here.
If vehicle ID 607 is not appropriate, replace it with ID 485 (Baggage). Sports car ID 541 (Bullet) is the quickest car on this racetrack.
NOTE: In extremely rare cases, such warnings may appear:
Warning(opcode 0x107): Exception 0xC0000005 at 0x536DF4
Warning(opcode 0x107): Exception 0xC0000005 at 0x544BC8
These are crash addresses that pop up due to too many textures / objects being loaded for the client (Object streaming related error). This is the exact reason why the POB set is pushed far into the ocean. Permanent fix is to use an object handler / streamer. Temporary fix is to load the above POB set in a secluded location (like /L 98) or type /TSO to disable streamed objects and then load the above POB set.
If problems still persist, please let me know and I'll be happy to strip down some objects.
Vehicle (Model) ID: 607
Start: /GOTOLOC 891.0357 7352.8227 19.5967
End: /GOTOLOC 752.5694 7490.3818 24.9739
Total Race Checkpoints: 25
Track length: Around 2 - 4 km.
Objects/Picture/Video: /LPOS DAKBaggageHandlerRace
This race is held entirely on the aforementioned POB set. A sliced version of /GA (SFA) is made on this set along with fake LOD buildings in the distance acting as showpieces (These LOD objects are not meant to be raced on and are inaccessible by racers.) Race map consists of some invisible walls/boundaries that prevent racers from skipping certain ramp jumps/stunts (not all). Due care is undertaken to prevent racers interacting with every single map bug and invisible wall.
With vehicle ID 607 best possible time is 1:43:472.
PS for Race Adder:
Red checkpoints (Object ID: 11752) denote the checkpoints of the race, each having their own numbers. Race starts from Checkpoint 1, continues to subsequent checkpoints and ends at Checkpoint "FINISH" (inside the plane). Kindly delete these checkpoints later.
Please do not use the biggest CP. Small CP works well here.
If vehicle ID 607 is not appropriate, replace it with ID 485 (Baggage). Sports car ID 541 (Bullet) is the quickest car on this racetrack.
NOTE: In extremely rare cases, such warnings may appear:
Warning(opcode 0x107): Exception 0xC0000005 at 0x536DF4
Warning(opcode 0x107): Exception 0xC0000005 at 0x544BC8
These are crash addresses that pop up due to too many textures / objects being loaded for the client (Object streaming related error). This is the exact reason why the POB set is pushed far into the ocean. Permanent fix is to use an object handler / streamer. Temporary fix is to load the above POB set in a secluded location (like /L 98) or type /TSO to disable streamed objects and then load the above POB set.
If problems still persist, please let me know and I'll be happy to strip down some objects.
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