While creating a map for events I've had problems with /npo, /dpo and /gpo aswell, so I thought of an idea..
Why not add a /dnpo command which will delete the nearest player object.
And a /gnpo command which will teleport you to the nearest player object to go to your created when you die or saved objects when you load them.
Why not add a /dnpo command which will delete the nearest player object.
And a /gnpo command which will teleport you to the nearest player object to go to your created when you die or saved objects when you load them.
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