inb4 limited player marker radius in radar, i kinda disagree if the main spawn will be moved from SF, to LS/LV i also disagree on what you say with "SFMP". There are actually reasons why GamerX spawns at SF. Back then in 2006, gamerx was named GamerX SFTDM, it comes with spawn with different classes (such as medic, police, army, and therefore "TDM"), there are long progress until it's changed to a DM server, stunting, racing, and then finally a free-roaming server since it's also including mapping and complete teleports around SA, it's not named "SFTDM" anymore, so it's actually already covered the whole SA but just the spawn is not yet. Removing SF completely or making it not a main spawn will be just a massive change, some people or old players here actually know and liked that GamerX is using SF for long time in history. Having extra spawns in other part of SA might be good idea, but not change the main spawn.
Regarding marker radius limit, was also suggested once, maybe we can increase it so atleast 300m (default on foot stream distance), not 100m (the current one). It does indeed annoying when you see a lot markers in radar, but that's old time when GamerX has a lot players and without radar limit.
Also about spawn, i think once i suggested about "random class", most players usually pick Medic Class for the fastest spawn as it's appear first. Having a "random spawn class" will make you spawn at random class so not only Medic or Bar Girl or Police is populated.
There are indeed a few spots outside San Fierro that are being populated, like the /grove for example (this usually for dm), /gbe (for drifting), and /gr10 (for dm and racing), and sometimes in a small amount at /gc and /gads. About objects and stunts (i, as the only loyal stunt visitor around SA), i think it's already and ready to be created there... Just need some vehicles and pickups to fill the spawns. So.. it doesn't have to be moved at specific time.
Now about the classes maybe it can be a little bit changed, since it's no more a TDM, i don't think we need to stay with medic and they only have medic choices with some crazy guns, but still about theme place it will be good to follow the class (i.e. clown spawns at Santa Marina Beach as coickid said, not at Baseball field).
inb4 deleted post for "useless"
Regarding marker radius limit, was also suggested once, maybe we can increase it so atleast 300m (default on foot stream distance), not 100m (the current one). It does indeed annoying when you see a lot markers in radar, but that's old time when GamerX has a lot players and without radar limit.
Also about spawn, i think once i suggested about "random class", most players usually pick Medic Class for the fastest spawn as it's appear first. Having a "random spawn class" will make you spawn at random class so not only Medic or Bar Girl or Police is populated.
There are indeed a few spots outside San Fierro that are being populated, like the /grove for example (this usually for dm), /gbe (for drifting), and /gr10 (for dm and racing), and sometimes in a small amount at /gc and /gads. About objects and stunts (i, as the only loyal stunt visitor around SA), i think it's already and ready to be created there... Just need some vehicles and pickups to fill the spawns. So.. it doesn't have to be moved at specific time.
Now about the classes maybe it can be a little bit changed, since it's no more a TDM, i don't think we need to stay with medic and they only have medic choices with some crazy guns, but still about theme place it will be good to follow the class (i.e. clown spawns at Santa Marina Beach as coickid said, not at Baseball field).
Originally posted by IrfanXp
View Post
Comment