what about event capture the ball team red and blue just like ctf player should go and take the ball they can shoot the ball to the their team other team also can get the shooted ball by hitting the ball
Announcement
Collapse
No announcement yet.
event ctb
Collapse
X
-
Adrenaline said here http://gamerxserver.com/forum/showthread.php?389-New-team-event-suggestion for a similar suggestion that it is possible btw. If I get it right instead of capturing enemy flag we must destroy his ball no pun intended. I guess it would be interesting idea. +1Last edited by Seven_of_Nine; 25-12-13, 06:33 PM.Manuel[M4]:Banned by Admin CoCoReNdAn[7NA] , please wait for her Reply.
WoooIly:From now i love all admins just CocoRindan because he is the most sucker dicks girls
Comment
-
Originally posted by Seven_of_Nine View PostAdrenaline said here http://gamerxserver.com/forum/showthread.php?389-New-team-event-suggestion for a similar suggestion that it is possible btw. If I get it right instead of capturing enemy flag we must destroy his ball no pun intended. I guess it would be interesting idea. +1
As i've already explained, the most known similar issue with this is BreakTheGlass event, when you can see a player that is floating but in that player's screen is actually standing on glass.
What more prove you will need to?
Also it's about one vehicle with object, Not all player skins with object.
To make this possible there could be a plugin that has a nice accurate on every player's skin physics by a ball and inside an area. It will be static as it would be different with another area or with another ball.
And you can feel it if that would just update every second the ball will respond collision so slow, but if it update every millisecond it would eat your frame rate, and increase the server process. It's because there is no exact function for it.
GTA SA wasn't made like that.Last edited by Robo; 26-12-13, 05:48 AM.
Comment
There are currently 2 users online. 0 members and 2 guests.
Most users ever online was 15,681 at 08:23 AM on 17-06-20.
Comment