Suggestion for /report:
Hi guys, I have been getting back into DM so far and have seen so many players rulebreaking and I then report them, but here's the problem, either:
So I suggest a system where you can report a player multiple times but in after 3-5 minutes to avoid spam. Yes, it may be possible that the rulebreaker have stopped but there's no guarantee that they may not do so again.
Advantages
Questions:
Q: Elite, why don't you just PM an admin about the report?
A: Well I tried this not only in PM but also in TP chat, they just tell me to use /report and guess what I can't. Plus it's just f*cking annoying PM'ing an admin desperately to check a report.
Q: How can this be done?
A: Well the system right now is simply sending ONE report and not being able to report a rulebreaker again. This record remains for the rest of the time you are on SAMP along with the rulebreaker. Simply set a time limit before you can report the same player again. I say "simply" but I don't really know how simple it'd be.
Any other question, just comment down below, moving on...
Suggestion about GXTempNameID
When a player types a name in the SAMP client that is already taken in the database, him/her name is set to GXTempNameID. It simply says:
and then this:
In my opinion, this isn't telling the player much. As soon as he logs in it just comes up with a dialogue box asking for a password. This bewildered me the first days I had here at GamerX last year and I thought it was just the way GamerX worked and I hate to think what a non-English speaking person would think. So I suggest it tells the player that the name is taken and therefore gives an option as to whether they want to quit the game and get a different name that isn't already taken or continue with GXTempNameID. So here it goes:
And/Or it also comes up with this informative dialogue box
ps. Ignore the spelling mistake, I can't be asked to go change it.
Advantages
Questions:
Q: This is useless, not needed - it doesn't affect you
A: Like I've said earlier on, if you are calling this useless, you are calling 100's more more commands like this one, useless. It isn't needed but it's just that extra cool little feature that will improve the way the player system works in GamerX. It doesn't affect me but it does affect the dozens of players joining the game every hour or so.
Overall I do know it is a huge demand, but adding both of them will be a cool little feature and will drastically improve the way the game works. That's all.
Peace out.
Hi guys, I have been getting back into DM so far and have seen so many players rulebreaking and I then report them, but here's the problem, either:
- They have been jailed and continue rulebreaking after, I can't report them again as I already have done so (which is annoying).
- Admins have missed the report (They can't deny it as they know) and they are also human and can have stuff tend to slip out their sight, so I can't report the rulebreaker again to get the admin to notice the rulebreaker again.
- No admins are online and I report a player, an admin then comes in later but hasn't seen the report, I try report again and I can't.
So I suggest a system where you can report a player multiple times but in after 3-5 minutes to avoid spam. Yes, it may be possible that the rulebreaker have stopped but there's no guarantee that they may not do so again.
Advantages
- More likely for rulebreakers to be caught out
- Suggestion discourages spam reports, so no spam
Questions:
Q: Elite, why don't you just PM an admin about the report?
A: Well I tried this not only in PM but also in TP chat, they just tell me to use /report and guess what I can't. Plus it's just f*cking annoying PM'ing an admin desperately to check a report.
Q: How can this be done?
A: Well the system right now is simply sending ONE report and not being able to report a rulebreaker again. This record remains for the rest of the time you are on SAMP along with the rulebreaker. Simply set a time limit before you can report the same player again. I say "simply" but I don't really know how simple it'd be.
Any other question, just comment down below, moving on...
Suggestion about GXTempNameID
When a player types a name in the SAMP client that is already taken in the database, him/her name is set to GXTempNameID. It simply says:
[17:10:53] ** Login Cancelled: you cancelled the login process...
[17:10:53] * your name has been set to a temporary name instead.
[17:10:53] * Player john (ID:25) had their name automatically changed to GXTempNameID25 (ID:25).
[17:10:53] * your name has been set to a temporary name instead.
[17:10:53] * Player john (ID:25) had their name automatically changed to GXTempNameID25 (ID:25).
[17:12:06] ** GamerX Temporary Player: You are using a Temporary Name...
[17:12:06] * be warned that you will not be able to save your stats!
[17:12:06] * be warned that you will not be able to save your stats!
[17:10:53] ** Login Cancelled: you cancelled the login process...
[17:10:53] * your name has been set to a temporary name instead.
[17:10:53] * Player john (ID:25) had their name automatically changed to GXTempNameID25 (ID:25).
[17:10:53] * Player john (ID:25) you have either forgotten your password or this name is already taken.
[17:10:53] * your name has been set to a temporary name instead.
[17:10:53] * Player john (ID:25) had their name automatically changed to GXTempNameID25 (ID:25).
[17:10:53] * Player john (ID:25) you have either forgotten your password or this name is already taken.
ps. Ignore the spelling mistake, I can't be asked to go change it.
Advantages
- Less GXTempNameID's
- Better/Easier user interface
Questions:
Q: This is useless, not needed - it doesn't affect you
A: Like I've said earlier on, if you are calling this useless, you are calling 100's more more commands like this one, useless. It isn't needed but it's just that extra cool little feature that will improve the way the player system works in GamerX. It doesn't affect me but it does affect the dozens of players joining the game every hour or so.
Overall I do know it is a huge demand, but adding both of them will be a cool little feature and will drastically improve the way the game works. That's all.
Peace out.
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