Hello! Here a little suggestion. We all like to play in /hp, but when we reach close to the P-Goo or complete the half of /hp map, we fall down. This thing makes me mad tbh. So add checkpoints in /hp, when we fall in /hp, we should be automatically spawned to the last checkpoint or add a command to teleport to the last checkpoint.
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[GAMEMODE]Checkpoints for /hp
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I have a better idea it will help alot.
I will explain it by meters.
The HP will be above the water as IwAn said, and there will be very big fences and stairs or anything to climb back to the HP. Example that there is a Fence after 50 meter of the HP and a stair to climb after the fence. The player who will fall before the fence will do /hp again and the player who will fall after the fence he will climb the stair after that fence so he will redo the HP from 50 meter. Also a fence after 100m. If a player fall before the 50 meter will redo the HP from the beginning, if a player fall before 100 meter will redo the HP from 50 meter, if a player fall after 100 meter will redo the HP from 100 meter and so on. It is not calculated by meters it is calculated by the distance that the creator of the HP want and any HP without fence and above the water will be rejected."I'm still playing the game, having a great time."
Jason Giambi
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I have even a better idea, Admins have a command to set up 3 cp in between the goo pobs .users have to go near that cp icon so that even after they die they could tele to that point.This makes goo even more interesting32958290000000000000000000928519859159000000000000 00000000003
23523520000000241242142442521512512512510000000000 00000000236
52352880000000744374734000000025642662747700000000 00000003252
74734770000000523523677360000032523626426474700000 00000623632
24124120000000353677336370000043612353263000000000 00000000363
21412440000000352367889990000023523647500000000000 00000000035
24141250000000000000000000000023523525000000000000 00000000000
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Originally posted by Robo_N1X View PostNot all goo are created on objects, remember it's a "hidden pickup" game, not "race to goo!" game. Also when it's goo on objects, admins will make new /hp if needed. Beside it will be also unfair if the player has not reached "checkpoint" than other that has passed it.
I already have solution for this problem, which i've done since long time ago. It's to deny all goo objects request from gamehunter also i prefer normal goo instead.Please stop asking why I got my admin status removed. I chose to be demoted and there's no drama behind it.
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