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[GAMEMODE]Checkpoints for /hp

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  • [GAMEMODE]Checkpoints for /hp

    Hello! Here a little suggestion. We all like to play in /hp, but when we reach close to the P-Goo or complete the half of /hp map, we fall down. This thing makes me mad tbh. So add checkpoints in /hp, when we fall in /hp, we should be automatically spawned to the last checkpoint or add a command to teleport to the last checkpoint.

  • #2
    Sorry Neutral to this idea
    Because when /HP active
    Admins do load checkpoint as they know that this type of stuff make player mad
    BTW good idea
    I always stand out,
    So people can call me Outstanding..

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    • #3
      That's a great idea! It would make the Hidden Pickup events much easier so mappers have to make longer maps! Good job!

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      • #4
        Checkpoints are too op. My suggestion is to move all /hp's above water and if player will fall, he will need to swim to the nearest stairs and climb up again to continue the hp.
        People aren’t against you, they are for themselves.

        Comment


        • #5
          I have a better idea it will help alot.
          I will explain it by meters.
          The HP will be above the water as IwAn said, and there will be very big fences and stairs or anything to climb back to the HP. Example that there is a Fence after 50 meter of the HP and a stair to climb after the fence. The player who will fall before the fence will do /hp again and the player who will fall after the fence he will climb the stair after that fence so he will redo the HP from 50 meter. Also a fence after 100m. If a player fall before the 50 meter will redo the HP from the beginning, if a player fall before 100 meter will redo the HP from 50 meter, if a player fall after 100 meter will redo the HP from 100 meter and so on. It is not calculated by meters it is calculated by the distance that the creator of the HP want and any HP without fence and above the water will be rejected.
          "I'm still playing the game, having a great time."

          Jason Giambi

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          • #6
            But running /hp point is to be hard and impossible, It's a good idea but everything shouldn't be easy.

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            • #7
              I have even a better idea, Admins have a command to set up 3 cp in between the goo pobs .users have to go near that cp icon so that even after they die they could tele to that point.This makes goo even more interesting
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              1.Highlight my signature
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              • #8
                Originally posted by Robo_N1X View Post
                Not all goo are created on objects, remember it's a "hidden pickup" game, not "race to goo!" game. Also when it's goo on objects, admins will make new /hp if needed. Beside it will be also unfair if the player has not reached "checkpoint" than other that has passed it.

                I already have solution for this problem, which i've done since long time ago. It's to deny all goo objects request from gamehunter also i prefer normal goo instead.
                http://gamerxserver.com/forum/showth...-hp-suggestion
                Please stop asking why I got my admin status removed. I chose to be demoted and there's no drama behind it.

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