Hi there, there are some suggestions I want to share with you
1. Event Type :
It's just similar to Seige event.There will be two teams name as KILLERS and DEFENDERS.There will be a GENERAL(whose colour is yellow) and will be auto-selected. KILLERS need to kill general and DEFENDERS need to protect him/her. There will be a time(300secs or more) in which KILLERS need to kill the general. If the KILLERS fail to kill the general within 300secs or more than DEFENDERS will win the event and If the KILLERS kills the general within 300secs or more than the KILLERS will win the event
NOTE : If there are only 2players who have joined the event then the event will be automatically ended.
The player who kills the general will get the prize(1or2 event point(s)).
2. Players Objects :
My second suggestion is that, there is a limit of POBs (350POBs at a time), this is so annoying because if You'r making any stunt area or any event in which you need more than 350 POBs than I can't complete it (It's really really annoying).So, What do you think about it?
3. Health Suggestion :
My third and last suggestion is that, if a player kills another player, Then the player who killed that player will get the health(50HP).
Example: If player1 and player2 are fighting and player1 killed player2 then the player1 will get 50HP as he killed player2.
Hope you understand my English :P
Thanks for reading
Regards : IrfanXp
1. Event Type :
It's just similar to Seige event.There will be two teams name as KILLERS and DEFENDERS.There will be a GENERAL(whose colour is yellow) and will be auto-selected. KILLERS need to kill general and DEFENDERS need to protect him/her. There will be a time(300secs or more) in which KILLERS need to kill the general. If the KILLERS fail to kill the general within 300secs or more than DEFENDERS will win the event and If the KILLERS kills the general within 300secs or more than the KILLERS will win the event
NOTE : If there are only 2players who have joined the event then the event will be automatically ended.
The player who kills the general will get the prize(1or2 event point(s)).
2. Players Objects :
My second suggestion is that, there is a limit of POBs (350POBs at a time), this is so annoying because if You'r making any stunt area or any event in which you need more than 350 POBs than I can't complete it (It's really really annoying).So, What do you think about it?
3. Health Suggestion :
My third and last suggestion is that, if a player kills another player, Then the player who killed that player will get the health(50HP).
Example: If player1 and player2 are fighting and player1 killed player2 then the player1 will get 50HP as he killed player2.
Hope you understand my English :P
Thanks for reading
Regards : IrfanXp
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